Archive for January, 2007



Here is an interesting thread on the libsecondlife forums, posted by Michael_W:
I’m currently writing a basic server which uses libsecondlife.
It is currently at the stage that the official secondlife client can log into it (using a proxy for returning a xml-rpc response to the client so that it uses my server as the sim […]

Yesterday was my birthday, and my brother made the coolest birthday cake ever: an official eye-in-the-pyramid (as approved by the Illuminati!), complete with a super seekrit message encoded in the Royal Arch cipher.
And it’s a chocolate cupcake pull-away with a solid inch of chocolate butter cream icing, no less!
Mmmmm, tasty and fattening. […]

QR Code

Here’s a nifty invention I recently encountered: QR Code. It’s apparently been around for years, and is huge in Japan. While it is often used for inventory tracking, support for QR Code has been included on recent camera phones.
If your phone doesn’t yet support QR Code, here’s a free reader you […]

October 18, 2006: 1,000,000 residents.
December 14, 2006: 2,000,000 residents.
January 28, 2007: 3,000,000 residents.

See you in the game.
 

I think the title says it all.
They start with a tennis racket, but be sure to watch about one minute into it.
Link (with video)

 

Just when you thought you’d heard it all. Diebold (the embattled manufacturer of insecure proprietary electronic voting machines) has apparently done it again.
It was revealed in the course of last summer’s landmark virus hack of a Diebold touch-screen voting system at Princeton University that, incredibly, the company uses the same key to open every machine. […]

Ouverture Facile

Ouverture Facile is a flash-based puzzle game recently translated from French. It totally 0wnz. After three nights of work, I’ve got 49.5MB of temporary files and I’m still only up to level 55. In my quest to solve the puzzles so far, I’ve used Google, a calculator, Babel Fish, Wikipedia, Photoshop, a […]

Matt Biddulph has posted a nifty hack for Second Life: using alternate hardware to control stuff in-game.
On the left you’ll see an Arduino reading analogue values from a potentiometer and feeding the results in via the USB-serial interface to my Mac. On the right, you’ll see a modified version of Second Life that is feeding […]

Today, Linden Labs released the source code to the Second Life client under the GPL. You can download the code here.
Any predictions for the countdown to the first open source server component? Looks like it took just three weeks for someone to release an open source server. My, things are moving quickly here…
 

Offshore wind farms

Here are some really beautiful shots of offshore wind farms, their construction, and a few that didn’t survive.
Based on data determining that average wind speeds at sea are higher than on land, the modern offshore wind farms promise to be exceptionally energy efficient. When the weather is calm they also look fetchingly beautiful.
 




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